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Wednesday, March 13 • 11:30am - 12:30pm
Game-Based Education: Applications and Implementation

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Video games are rapidly becoming the one of fastest-growing forms of mass media in America--and along with this growth, like TV and music before it, comes legitimacy as a tool for learning. In this presentation, we present some key points of discussion on the topic of video games in higher education. We examine a recent implementation of such a game in a real-world classroom, and determine some possible steps for moving forward with this new kind of educational tool.


Janna Dougherty

Academic Technologist, Christopher Newport University
avatar for Lisa Heuvel

Lisa Heuvel

Assistant Professor, Christopher Newport University

Wednesday March 13, 2019 11:30am - 12:30pm
Holley IV
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Attendees (7)